The Sting of Virtual Warfare
The Sting of Virtual Warfare
By Daintry Duffy
April 15, 2005 — CSO — Simulations Battlefield simulators have become so advanced in the past few years that soldiers can not only see and hear conflict, they can feel it.
VirTra Systems, a simulation training company, filed three patents in December on its new IVR-4G combat-readiness simulator. The 4G stands for fourth-generation warfare. This series of products is intended to meet the needs of combatants training for today's urban battlefields, where the enemy uses guerrilla tactics and hides within civilian populations. The IVR simulators can recreate up to a 360-degree battlefield environment where soldiers working alone or in groups of up to six can practice various scenarios. Among the patent-pending features is the simulator's use of a hybrid-CGI software that allows instructors to create their own training scenario using video or computer-generated images with 3-D sound and a tetherless recoil kit that turns a soldier's own M-16 into a wireless laser-based training weapon with a realistic recoil.
The most intriguing aspect of this simulator is an innovation that VirTra calls a "threat-fire belt." During training, a participant can strap this belt around his waist, which will deliver an electric stun pulse if he is wounded during the scenario
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